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Forums > Astuces & soluces > The Last Door 04

The Last Door 04 - 8 Novembre 2014 19:47

La soluce du 4ème épisode, toujours en anglais.


- Click on Devitt. The man walks over and ties him to the chair.

- Click on the items on the table. The man picks one of the items up. Click on Devitt again. The man walks back over. Continue clicking through the dialogue and scenes as they appear. The credits will roll.

- After the credits finish, Devitt is standing on a balcony with Alexandre, looking up at the stars. Click through their conversation. You will see a cutscene of the two doctors on a train. Click through their conversation.

- You will be given a choice of three dialogue options. Select any choice you’d like, as you will have to go through all three to proceed. (You will choose a second option and then the doctor will ask the third automatically.) After their conversation ends, we will see Devitt overlooking a house and the title screen appears.

- You will now be in control of Devitt in the woods outside Alexandre’s home. Click the left side of the screen to walk left. Keep clicking the left side of the screen until you reach the end of the woods.

- The cursor will change to a hand to indicate the exit; click when it’s a hand to leave the woods. Note: exits are indicated by a hand with only the index finger extended. Devitt will be in the front yard of Alexandre’s house.

- Click on the left side of the screen until you reach the front door of the house. Click on the door to knock. Note: an object is interactive when your cursor changes to a hand with all five fingers extended, like this door. No one answers. Click on the door again to open it. Click on the doorway to walk inside. You’ll be in the foyer.

- Click on the open archway in the center of the screen. As Devitt steps inside, he hears footsteps. Click again to enter the parlor.

- Click on the door on the left side of the screen. Devitt will walk to the door and open it. Click on the doorway to enter the kitchen.

- You’ll enter a very dark part of the kitchen and be unable to see Devitt. Examine the item on the stove on the right side of the screen. Devitt will walk over and comment that it’s an oil lamp. Click on it and you will receive LAMP.

- Walk back to the left side of the room and examine the diary on the table. Walk back to the right side of the room and open the door. Click on the doorway to exit to the backyard.

- Click on the gate just to the left of the kitchen; Devitt will open it. This leads back to the front yard.

- Exit through the now-open gate and re-enter the house through the front door. Note: clicking on an area you’ve already been to will display an exit hand with a yellow “>>” sign. Double-clicking with this type of cursor will send Devitt to that area immediately, without waiting for him to walk there. You’re back in the foyer. This time, go upstairs.

- Walk in the open doorway to the right of the stairs. Devitt finds Alexandre in this room.

- Click on Alexandre to speak to him. Note: hovering over a character you can speak to will change your cursor to a speech bubble. You will be given three dialogue options. Select any of the three; you will have to go through all of them to proceed. Select another option and then Devitt will ask the third option automatically. Alexandre does not respond and the conversation ends. Exit the room.

- Continue walking down the hallway to the right, through an archway. The next section of hallway features a closed trunk.

- Examine the trunk, and then click on it to open it. Examine it again to look inside. Devitt finds an iron hook. Click the trunk to pick up the hook. You will read a diary entry and then receive HOOK.

- Continue walking to the far right end of the hallway. Enter the last door, which is open. You’ll be in a study.

- Examine the fireplace. Devitt finds a large, black envelope. Click on the fireplace again to receive ENVELOPE.

- Examine the orange piece of paper on the left side of the desk. It is an invoice for changes made to the clocks in the house: first, the cuckoo chimes at quarter past six. Second, all clocks in the house have been connected to each other. Keep this invoice in mind. Exit the room. Enter the other room in this hallway, next to the trunk.

- This is a photography dark room. Examine the light bulb hanging near the sink. Click on the light bulb again. Devitt removes it and you receive LIGHTBULB.

- Examine the gray bottle on the desk near where the light bulb was. It is cyanide. Click on the bottle again (it will be behind Devitt, so click when the hand appears) to receive CYANIDE. Examine the paper on the floor near where the cyanide was. It contains photography recipes. Keep this note in mind. Notice the red specks on the floor; if you examine them, Devitt comments it is some kind of red tinting. Keep this in mind. Exit the dark room. Walk left all the way down the hallway and go back downstairs. Walk out the front door.

- Exit the front yard and return to the woods where you first started. Walk to the right a few paces until Devitt comes across a dead deer.

- In your inventory, click on LIGHTBULB. Note: when you click on an item in your inventory, you will pick it up and your cursor changes to that item. Hovering the item-cursor over an interactive part of the screen—or another item in your inventory—highlights it with a yellow outline. This indicates you can try using the two items together. Use the LIGHTBULB on the pool of blood coming from the deer. Devitt dips it in the blood and you will have LIGHTBULB in your inventory again (but this time it’s red). Walk back to the left and enter the front yard of the manor again.

- Examine the pink door on the right side of the screen. Devitt comments that it’s barred by a bar. Click on the door again to remove the bar. Click on the door a third time to open it. Click on the doorway to enter the greenhouse.

- In the greenhouse, walk right until you reach the end of the screen. Examine the bottle sitting on the pedestal. Devitt notes it’s vitriol oil.

- Click on the bottle again to receive VITRIOL. Walk to the left and exit the greenhouse. Walk to the left and enter the gate to the backyard.

- In the backyard, walk to the left and examine the well. Click on the well again. Devitt pulls on the rope, but it breaks. You now have ROPE. In your inventory, use ROPE on HOOK. You now have HOOK (but it’s attached to the rope).

- Use HOOK on the well. Devitt pulls the bucket up and finds a brass bird inside. You now have BIRD. Go back inside the house and head upstairs. Walk down the hallway and enter the dark room (the second to last door).

- In your inventory, click on LIGHTBULB. Use LIGHTBULB on the empty light socket near the sink. Devitt screws the red bulb in and the room is now bathed in red light. We’re going to develop the black envelope. Remember the photography recipe we examined earlier?

- In your inventory, click on ENVELOPE. Use ENVELOPE on the sink. In your inventory, click on VITRIOL. Use VITRIOL on the ENVELOPE sitting on the sink. In your inventory, click on CYANIDE. Use CYANIDE on the ENVELOPE sitting on the sink. Devitt will comment that the chemicals have been applied correctly and need to be rinsed.

- Click on the sink faucet to turn it on and rinse the plate. You will finish developing the photo; it is a picture of Anthony and Alexandre. Exit the dark room and walk to the left down the hallway. Enter Alexandre’s room. Speak to Alexandre. Devitt asks him about the photograph. He doesn’t respond, but he does drop a small, golden item on the ground.

- Examine the item. It’s a clock hand. Pick it up to receive CLOCK HAND. In your inventory, select BIRD.

- Use BIRD on the cuckoo clock above Alexandre’s head. Devitt fits the bird into the clock.

- Examine the clock before you leave. Notice that its face is turned sideways. Exit the room and head back downstairs to the foyer.

- In your inventory, select CLOCK HAND. Use CLOCK HAND on the grandfather clock near the stairs. Devitt places the hand in the clock. Examine the clock. You will enter a close-up of the clock’s face. The clock is currently set at 8:00. You can change the time by clicking on either side of the clock: click the left side (by IX) to move time backward and the right side (by III) to move it forward. The clock will move 5 minutes for each click. Remember the invoice we found earlier? This clock is connected to the cuckoo clock upstairs. The cuckoo clock goes off at 6:15. However, the cuckoo clock’s face is turned, so 6:15 on this clock will not be 6:15 on the cuckoo clock.

- We need to set the grandfather clock to 3:00 in order for the cuckoo clock to be 6:15. Keep clicking the left side of the clock until the hands settle at 3:00. Once it’s set at 3:00, click on the switch on the right-hand side of the clock. The sound of the cuckoo will be heard and you’ll exit the close-up. Go back upstairs and enter Alexandre’s room.

- There will be a blue object on the floor behind Alexandre. Examine this: it’s the cuckoo bird. Pick up the bird to receive BIRD. In your inventory, examine BIRD. Devitt finds a key and you will now have KEY in place of BIRD. Go back downstairs, exit the house, and enter the backyard.

- In your inventory, click on KEY. Use KEY on the cellar door near the kitchen. Click on the open cellar door to enter.

- Walk to the left slightly and examine the chest of drawers. Click on the chest of drawers to open them. Devitt finds a SHOVEL inside. Go back upstairs to exit the cellar. In the backyard, walk to the left past the well. Examine the grave. Devitt has a flashback to being buried alive.

- In your inventory, click on SHOVEL. Use SHOVEL on the grave. Devitt will unearth a coffin. Examine the open grave.

- There is a box in the grave with an old lock. In your inventory, select VITRIOL. Use VITRIOL on the lock. Devitt has another flashback and the box opens. There’s an animal’s skeleton inside. Examine the blue item in its hand; it’s a rolled up canvas.

- Click on the canvas to receive CANVAS. It turns out to be a star map. Exit the close-up of the grave by clicking one of the upper corners of the screen. Walk back towards the kitchen door. Devitt will hear a scream coming from Alexandre’s room. Go back inside and upstairs to Alexandre’s room.

- Alexandre is missing, but his wheelchair and a piece of paper remain behind. Examine the wheelchair. As Devitt walks over, the balcony door bursts open and the lights go out. Walk through the now-open doors onto the balcony.

- Examine the statue on the balcony. It’s holding a lens of some sort. Click on the statue to receive CRISTAL. Exit the balcony, go back downstairs, then outside to the back yard. Enter the cellar again.

- Walk to the left, past the chest of drawers. Devitt will hear a mumbling. Keep walking left until you reach the end of the screen. There’s a small, black opening in the wall. Enter this opening.

- You’ll be in some sort of laboratory.

- Walk to the far right side of the room until you see a desk that’s pushed aside to reveal another small, black opening in the back wall. Enter this opening.

- You will be in a type of observatory. In your inventory, examine the CANVAS. Make a note of the three constellations.

- Examine the telescope. Devitt will look through it to a sky full of stars.

- You need to select the three stars that correspond to the constellations on the CANVAS. If you need to review the CANVAS, you can exit the telescope by clicking either of the upper corners. Select the three stars highlighted in purple below. Devitt will confirm they are correct and that they form the Summer Triangle and you will exit the close-up.

- In your inventory, select CRISTAL. Use CRISTAL on the telescope.

- Examine the telescope again. There are now symbols overlaid on the stars. The three stars you just highlighted have symbols right next to them. Make a note of these symbols. Upper left looks a bit like a dollar sign, upper right looks like a fancy “U,” and the bottom star looks like a plane. Exit the telescope by clicking one of the upper corners.

- Examine the wooden desk in this room. Click on the desk to enter a close-up. There are three symbols embedded in the desk. Clicking on any of the symbols will change it to another symbol, cycling through a series of many options. You need to click on each of the three symbols until they match their respective constellation we just configured in the telescope. Upper left dollar sign, upper right fancy “U,” and bottom plane. Configure the symbols as shown below.

- When the symbols are correct, you will automatically exit the close-up and the desk will open. Two syringes are inside. Click on the desk to receive SYRINGE. Devitt hears more mumbling, this time from the pit in the center of the room.

- Click on the pit to go down. Devitt finds Alexandre in the pit. We are now in the room from the prologue.

- In your inventory, click on SYRINGE. Use SYRINGE on Alexandre. Devitt shows him the SYRINGE and Alexandre mumbles about The Last Door.

- Click on the chair. Devitt sits down and Alexandre walks over to him. In your inventory, click on SYRINGE again. Use SYRINGE on Alexandre. We see a flash of many things, and then a dialogue between the doctors begins.

- Click through the dialogue and the scenes of them exploring Beechworth Manor. The title flashes briefly, and then you are in control of Devitt again, lost in fog.

- Walk to the right and keep walking until Devitt reaches Alexandre. Chapter 4 ends.


Source : http://www.gamezebo.com/2014/02/21/last-door-chapter-4-ancient-shadows-walkthrough-cheats-strategy-guide/

Toad06

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